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Serious Games

This page presents the serious games developed at CERAG for training, awareness-raising, and research.

 

SLAC Le Jeu offers a different approach to well-being at work: not through abstract concepts, but by drawing on the participants’ personal experiences. Based on the SLAC model (Meaning, Connection, Activity, Comfort), it invites everyone to reflect on what does—and does not—contribute to the quality of their daily work.

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"My Clothing: A Transition Discovery Game" is a serious game about the textile industry and its social and environmental impact. Players must choose where to buy clothes for a specific event, and in doing so, discover the impact of their choices on the environment.

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Launched in 2019, the InterCCom project is developing a hosting platform for serious games focused on learning and research in the humanities and social sciences. Called GenaGame, this platform allows researchers to design and publish games without any prior development experience. These games are used in training contexts and also serve to collect research data.

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Sol’i’Terre offers a simple and interactive experience designed to help users better understand an often-overlooked yet essential element: the soil. Through an online game, players gradually discover what soils are made of, their role in ecosystems, and the many services they provide on a daily basis. Sol’i’Terre is an adaptation of the Fresque du Sol, incorporating its text and visual elements.

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"My IoT: A Discovery Game" aims to raise awareness and bring about a shift in attitudes and behaviors regarding the impacts of the global micro- and nanotechnology industry in an accessible, creative, and engaging way.

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Ctrl Alt Respire is a game that helps teams talk openly about work and mental health. Using real-life situations, it facilitates discussion, highlights everyday stressors, and helps identify useful courses of action. It is designed to be both accessible and immediately applicable.

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Continuum—the game is a collaborative serious game designed to raise awareness about gender-based and sexual violence in the workplace. Played in groups of 4 to 6 players, the game invites participants to analyze different situations, place them on the continuum of violence, and collectively consider appropriate responses.

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Elite is a serious game designed to develop international teamwork skills in a virtual environment. It was developed by Danielle Taylor.

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Published on 18, July 2023

Updated on 4, March 2026